Jennifer Campbell Jennifer Campbell UX/UI Designer

I was part of the initial prototype team on DeathSprint 66.
My work involved:

  • Design and implementation of UI layouts, assets, menus and HUD
  • Spearheaded UX/UI related tasks such as research, flows, prototypes and mock ups.
  • Working closely with other discipline stakeholders to understand features needs and design requirements.
  • Creation of accessibility guidelines to ensure a smooth player experience.

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